UnrealTemplate.h
ScopeLock.h(FScopeLock, UE::TScopeLock)
Macros
- STRUCT_OFFSET(Type, Member)
- UE_ARRAY_COUNT(array)
Templates
- TLazySingleton
- TGuardValue
- TFixedAllocator
- TRefCountPtr
- TScopeGuard
- Not meant for direct consumption : use ON_SCOPE_EXIT instead. RAII class that calls a lambda when it is destroyed. Usage: ON_SCOPE_EXIT{ // statements };
- TValueOrError<ValueType, FString>
- TValueOrError<UObject*, FString> LoadAssetFromData(const FAssetData& AssetData);
- MakeError()
- MakeValue()
- TOptional<Type>
- When IsSet() returns true, the GetValue() is meaningful.
- Otherwise GetValue() is meaningless.
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