#511 module.build.cs文件常见字段   module     Package     UE4     3 months ago (owner) Document
string path = Path.Combile(p1, p2, p3);
string absolutePath = Path.GetFullPath(path);
//https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/BuildTools/UnrealBuildTool/ThirdPartyLibraries/
RuntimeDependencies.Add(Path.GetFullPath(absolutePath), StagedFileType.NonUFS);
if (Target.bBuildEditor)判断当前build配置是否包含Editor

PublicDependencyModuleNames/PrivateDependencyModuleNames属于静态链接,通常其PublicIncludePaths/PrivateIncludePaths会自行处理正确。
PublicIncludePathModuleNames/PrivateIncludePathModuleNames与DynamicallyLoadedModuleNames配合属于动态链接,因此如果你使用了非抽象函数,则会提示无法找到链接符号。这一对配置的典型用法参考 #474,一般就是LoadModuleChecked,然后调用接口的抽象函数。
 
  • → #518 关于PublicSystemLibraryPaths,PublicAdditionalLibraries,PublicLibraryPaths的问题 ...   2 years ago (owner) Document
  • → #548 定义宏macro ...   about a year ago (owner) Document