#481 FAssetData对象的创建   asset     Slate     UE4     about a year ago (owner) Document
#480
 FAssetData ShadowCaptureActorAssetData(
 		TEXT("/SURAPlugin/ARShadow/ShadowGenerator/BluePrints/ShadowCapture"),
 		TEXT("/SURAPlugin/ARShadow/ShadowGenerator/BluePrints"),
 		TEXT("ShadowCapture"),
 		TEXT("Blueprint")
 ); // asset路径在编辑器里通过Reference Viewer可以获得
调用的是如下构造函数:
FAssetData(InPackageName, InPackagePath, InAssetName, InAssetClass)
UE5.1版的新API形式:
 // Run test on a single TestPlan asset
 FName PackageName = FName(FPaths::GetBaseFilename(Path, false));
 FName PackagePath = FName(FPaths::GetPath(Path));
 FName AssetName = FName(FPaths::GetBaseFilename(Path, true));
 FTopLevelAssetPath ClassName = UInterchangeImportTestPlan::StaticClass()->GetClassPathName();
 FInterchangeImportTestData& TP = TestPlans.AddDefaulted_GetRef();
 TP.AssetData = FAssetData(PackageName, PackagePath, AssetName, ClassName);