#474
UE4编辑器主界面的各个Tab页
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见#480
FAssetData ShadowCaptureActorAssetData( TEXT("/SURAPlugin/ARShadow/ShadowGenerator/BluePrints/ShadowCapture"), TEXT("/SURAPlugin/ARShadow/ShadowGenerator/BluePrints"), TEXT("ShadowCapture"), TEXT("Blueprint") ); // asset路径在编辑器里通过Reference Viewer可以获得
UE5.1版的新API形式:
// Run test on a single TestPlan asset FName PackageName = FName(FPaths::GetBaseFilename(Path, false)); FName PackagePath = FName(FPaths::GetPath(Path)); FName AssetName = FName(FPaths::GetBaseFilename(Path, true)); FTopLevelAssetPath ClassName = UInterchangeImportTestPlan::StaticClass()->GetClassPathName(); FInterchangeImportTestData& TP = TestPlans.AddDefaulted_GetRef(); TP.AssetData = FAssetData(PackageName, PackagePath, AssetName, ClassName); |