1 void RHIInit(bool bHasEditorToken)
   2 {
   3     // ...
   4     GDynamicRHI = PlatformCreateDynamicRHI();
   5     // ...
   6 }

UE4/UE4.27-Source/Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp (last edited 2022-06-01 06:56:25 by zbjxb)