1 void RHIInit(bool bHasEditorToken) 2 { 3 // ... 4 GDynamicRHI = PlatformCreateDynamicRHI(); 5 // ... 6 }
UE4/UE4.27-Source/Engine\Source\Runtime\RHI\Private\DynamicRHI.cpp (last edited 2022-06-01 06:56:25 by zbjxb)