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{{{
一个ModuleRule类的构造函数,接收一个Target参数,该参数可以用来标识这个ModuleRule现在是用于哪个Project之中。比如通过(ReadOnly)Target.ProjectFile属性拿到FileReference类型的值
}}}

 UnrealBuildTool.cs::
 :: 里面预定义了很多Engine相关的目录变量

UE_4.26\Engine\Source\Programs\AutomationTool\*.sln里的UnrealBuildTool/Configuration/ModuleRules.cs里可以查找到很多预定义变量

ModuleDirectory
一个Module的build.cs文件所在的目录

一个ModuleRule类的构造函数,接收一个Target参数,该参数可以用来标识这个ModuleRule现在是用于哪个Project之中。比如通过(ReadOnly)Target.ProjectFile属性拿到FileReference类型的值
UnrealBuildTool.cs
里面预定义了很多Engine相关的目录变量

UE4/ModuleRules (last edited 2021-11-02 03:45:33 by zbjxb)