Differences between revisions 8 and 9
Revision 8 as of 2021-03-26 11:03:00
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Editor: zbjxb
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Revision 9 as of 2021-11-02 03:45:33
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Editor: zbjxb
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CategoryUnrealEngine

UE_4.26\Engine\Source\Programs\AutomationTool\*.sln里的UnrealBuildTool/Configuration/ModuleRules.cs里可以查找到很多预定义变量
关于ThirdPartyLibraries的官方文档也很有参考意义。注意里面${}系列变量只是在RuntimeDependencies的Add函数里能被识别,在其他地方被当做普通字符串处理。

ModuleDirectory
一个Module的build.cs文件所在的目录

一个ModuleRule类的构造函数,接收一个Target参数,该参数可以用来标识这个ModuleRule现在是用于哪个Project之中。比如通过(ReadOnly)Target.ProjectFile.Directory.FullName拿到这个Project的uproject文件所在目录。
PluginDirectory
uplugin文件所在的目录
UnrealBuildTool.cs
里面预定义了很多Engine相关的目录变量


CategoryUnrealEngine

UE4/ModuleRules (last edited 2021-11-02 03:45:33 by zbjxb)