UE_Folder/Engine/Config/BaseEditorPerProjectUserSettings.ini

   1 [BlueprintSpawnNodes]
   2 ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
   3 +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
   4 +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
   5 +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
   6 +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
   7 +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
   8 +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
   9 +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
  10 +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
  11 +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
  12 +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
  13 +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)


CategoryUnrealEngine

UE4/EditorSetting (last edited 2021-11-02 03:46:02 by zbjxb)