UE_Folder/Engine/Config/BaseEditorPerProjectUserSettings.ini<
> {{{#!highlight ini [BlueprintSpawnNodes] ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false) +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false) +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false) +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false) +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false) +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false) +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false) +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false) }}} ---- CategoryUnrealEngine