UE_Folder/Engine/Config/BaseEditorPerProjectUserSettings.ini
1 [BlueprintSpawnNodes]
2 ; Comment box is bound to C, but that is handled differently due to it needing to work without clicking
3 +Node=(Class=Actor:ReceiveBeginPlay Key=P Shift=false Ctrl=false Alt=false)
4 +Node=(Class="Do N" Key=N Shift=false Ctrl=false Alt=false)
5 +Node=(Class=KismetSystemLibrary:Delay Key=D Shift=false Ctrl=false Alt=false)
6 +Node=(Class=K2Node_IfThenElse Key=B Shift=false Ctrl=false Alt=false)
7 +Node=(Class=K2Node_ExecutionSequence Key=S Shift=false Ctrl=false Alt=false)
8 +Node=(Class=Gate Key=G Shift=false Ctrl=false Alt=false)
9 +Node=(Class=K2Node_MultiGate Key=M Shift=false Ctrl=false Alt=false)
10 +Node=(Class=ForEachLoop Key=F Shift=false Ctrl=false Alt=false)
11 +Node=(Class=DoOnce Key=O Shift=false Ctrl=false Alt=false)
12 +Node=(Class=KismetArrayLibrary:Array_Get Key=A Shift=false Ctrl=false Alt=false)
13 +Node=(Class=K2Node_CustomEvent Key=E Shift=false Ctrl=false Alt=false)