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 * [[Networking Overview]]
 * [[Client-Server Model]]
 * [[/Networking Overview]]
 * [[/Client-Server Model]]

= Getting Started =

新手入门。

 * [[/MultiplayerProgrammingQuickStart | Multiplayer Programming Quick Start]]
 * [[/TestingMultiplayer | Testing Multiplayer]]

= Fundamentals =
 
 * [[/Setting_Up_Dedicated_Servers | Setting Up Dedicated Servers]]
 * [[/Actor_Replication | Actor Replication]]
 * Character Movement Component
 * Multiplayer in Blueprints
 * Performance and Bandwidth Tips

Pre-Introduction

现代多人体验须要同步海量数据在分布于世界各地的大量终端之间。

有两个选择特别重要,对提供引人入胜的用户体验来说:

  • What data you send
  • How you send it

Replication is the name for the process of synchronizing data and procedure calls between clients and servers.

Replication系统提供了一个高阶抽象,同时也附带低阶自定义的能力,来共同应对在线多人游戏中可能会碰到的所有状况。

Introduction

Getting Started

新手入门。

Fundamentals

UE4-Networking-And-Multiplayer (last edited 2023-03-13 12:16:07 by zbjxb)