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* [[Networking Overview]] * [[Client-Server Model]] |
* [[/Networking Overview]] * [[/Client-Server Model]] = Getting Started = 新手入门。 * [[/MultiplayerProgrammingQuickStart | Multiplayer Programming Quick Start]] * [[/TestingMultiplayer | Testing Multiplayer]] = Fundamentals = * [[/Setting_Up_Dedicated_Servers | Setting Up Dedicated Servers]] * [[/Actor_Replication | Actor Replication]] * Character Movement Component * Multiplayer in Blueprints * Performance and Bandwidth Tips |
Pre-Introduction
现代多人体验须要同步海量数据在分布于世界各地的大量终端之间。
有两个选择特别重要,对提供引人入胜的用户体验来说:
- What data you send
- How you send it
Replication is the name for the process of synchronizing data and procedure calls between clients and servers.
Replication系统提供了一个高阶抽象,同时也附带低阶自定义的能力,来共同应对在线多人游戏中可能会碰到的所有状况。
Introduction
Getting Started
新手入门。
Fundamentals
- Character Movement Component
- Multiplayer in Blueprints
- Performance and Bandwidth Tips