Differences between revisions 7 and 9 (spanning 2 versions)
Revision 7 as of 2021-02-22 07:37:37
Size: 930
Editor: zbjxb
Comment:
Revision 9 as of 2021-02-22 08:17:07
Size: 965
Editor: zbjxb
Comment:
Deletions are marked like this. Additions are marked like this.
Line 20: Line 20:
[[attachment:ue4-standalone.png]]

In a multiplayer session, game state information is communicated between multiple machines over an internet connection rather than residing solely on a single computer.

尽早规划多人

因为多人游戏当做单击游戏一样可以正常运作,反之则不一定,因此如果程序将来有多人需求的话,应尽早在最开始就朝着多人的方向来规划。

Client-Server模型

In a single-player or local multiplayer game, your game is run locally on a standalone game. Players connect input to a single computer and control everything on it directly, and everything in the game, including the Actors, the world, and the user interface for each player, exists on that local machine.

ue4-standalone.png

UE4-Networking-And-Multiplayer/Networking Overview (last edited 2024-04-08 11:11:43 by zbjxb)