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{{{#!wiki comment/dashed 两个概念: * session * game state }}} = 尽早规划多人 = 因为多人游戏当做单击游戏一样可以正常运作,反之则不一定,因此如果程序将来有多人需求的话,应尽早在最开始就朝着多人的方向来规划。 = Client-Server模型 = In a single-player or local multiplayer game, your game is run locally on a standalone game. '''Players connect input to a single computer''' and control everything on it directly, and everything in the game, including the Actors, the world, and the user interface for each player, exists on that local machine. {{{#!wiki comment 跟'''multiplayer游戏'''相对的概念是'''standalone游戏'''. * standalone }}} [[attachment:ue4-standalone.webp]] |
In a multiplayer session, game state information is communicated between multiple machines over an internet connection rather than residing solely on a single computer.
尽早规划多人
因为多人游戏当做单击游戏一样可以正常运作,反之则不一定,因此如果程序将来有多人需求的话,应尽早在最开始就朝着多人的方向来规划。
Client-Server模型
In a single-player or local multiplayer game, your game is run locally on a standalone game. Players connect input to a single computer and control everything on it directly, and everything in the game, including the Actors, the world, and the user interface for each player, exists on that local machine.