Differences between revisions 7 and 8
Revision 7 as of 2021-03-01 10:42:44
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Editor: zbjxb
Comment:
Revision 8 as of 2021-03-01 12:16:14
Size: 555
Editor: zbjxb
Comment:
Deletions are marked like this. Additions are marked like this.
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 * How to take advantage of '''Movement Components''' in a network game
 * How to add replication to '''variables'''
 * How to use '''!RepNotifies''' when a variable changes
 * How to use '''Remote Procedure Calls (RPCs)''' in C++
 * How to check an Actor's '''Network Role''' in order to filter calls that are performed within a function
 * How to take advantage of '''Movement Components''' in a network game [[#2]]
 * How to add replication to '''variables''' [[#3]]
 * How to use '''!RepNotifies''' when a variable changes [[#4]]
 * How to use '''Remote Procedure Calls (RPCs)''' in C++ [[#5]]
 * How to check an Actor's '''Network Role''' in order to filter calls that are performed within a function [[#6]]

原文

  • How to add replication to a base Actor #1

  • How to take advantage of Movement Components in a network game #2

  • How to add replication to variables #3

  • How to use RepNotifies when a variable changes #4

  • How to use Remote Procedure Calls (RPCs) in C++ #5

  • How to check an Actor's Network Role in order to filter calls that are performed within a function #6

UE4-Networking-And-Multiplayer/MultiplayerProgrammingQuickStart (last edited 2021-03-01 13:15:12 by zbjxb)