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在这里详述 UE4-Networking-And-Multiplayer/MultiplayerProgrammingQuickStart。 | [[https://docs.unrealengine.com/en-US/InteractiveExperiences/Networking/QuickStart/index.html | 原文]] * How to add replication to a base Actor [[#1]] * How to take advantage of '''Movement Components''' in a network game [[#2]] * How to add replication to '''variables''' [[#3]] * How to use '''!RepNotifies''' when a variable changes [[#4]] * How to use '''Remote Procedure Calls (RPCs)''' in C++ [[#5]] * How to check an Actor's '''Network Role''' in order to filter calls that are performed within a function [[#6]] <<Anchor(#1)>> |
How to add replication to a base Actor #1
How to take advantage of Movement Components in a network game #2
How to add replication to variables #3
How to use RepNotifies when a variable changes #4
How to use Remote Procedure Calls (RPCs) in C++ #5
How to check an Actor's Network Role in order to filter calls that are performed within a function #6