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在这里详述 UE4-Networking-And-Multiplayer/MultiplayerProgrammingQuickStart。 [[https://docs.unrealengine.com/en-US/InteractiveExperiences/Networking/QuickStart/index.html | 原文]]

 * How to add replication to a base Actor^[[#1]]^
 * How to take advantage of '''Movement Components''' in a network game
 * How to add replication to '''variables'''
 * How to use '''!RepNotifies''' when a variable changes
 * How to use '''Remote Procedure Calls (RPCs)''' in C++
 * How to check an Actor's '''Network Role''' in order to filter calls that are performed within a function

<<Anchor(#1)>>

原文

  • How to add replication to a base Actor[[#1]]

  • How to take advantage of Movement Components in a network game

  • How to add replication to variables

  • How to use RepNotifies when a variable changes

  • How to use Remote Procedure Calls (RPCs) in C++

  • How to check an Actor's Network Role in order to filter calls that are performed within a function

UE4-Networking-And-Multiplayer/MultiplayerProgrammingQuickStart (last edited 2021-03-01 13:15:12 by zbjxb)