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在这里详述 UE4-Networking-And-Multiplayer/MultiplayerProgrammingQuickStart。 | [[https://docs.unrealengine.com/en-US/InteractiveExperiences/Networking/QuickStart/index.html | 原文]] * How to add replication to a base Actor^[[#1]]^ * How to take advantage of '''Movement Components''' in a network game * How to add replication to '''variables''' * How to use '''!RepNotifies''' when a variable changes * How to use '''Remote Procedure Calls (RPCs)''' in C++ * How to check an Actor's '''Network Role''' in order to filter calls that are performed within a function <<Anchor(#1)>> |
How to add replication to a base Actor[[#1]]
How to take advantage of Movement Components in a network game
How to add replication to variables
How to use RepNotifies when a variable changes
How to use Remote Procedure Calls (RPCs) in C++
How to check an Actor's Network Role in order to filter calls that are performed within a function