Actors是replication机制的主力。

The server will maintain a list of Actors, and will update the client periodically so that the client will maintain a close approximation of each Actor (that is marked to be replicated).

Actors are updated in two main ways:

这两种同步方式的主要区别是:属性同步是自动进行的,当属性改变时。而RPCs是被主动调用触发的。还有就是属性同步中,即便属性的值没有发生改变,那么它虽然不占用带宽,但是CPU资源仍在实时监控它的状态,即它会占用系统资源。
因此,

几个主题:

UE4-Networking-And-Multiplayer/Actor_Replication (last edited 2021-03-05 08:51:27 by zbjxb)